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About Digital Art / Professional Premium Member Charles "Chuck" - the CHAZIO; Walton IIMale/United States Group :iconrifts-artwork: Rifts-Artwork
 
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Deviant for 8 Years
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rifts_shadow_boy_power_armor_by_chuckwalton by Xeno-Crazy

Xeno, This is one of the best digital paintings on my pencils that I have seen you deliver, imho. You have captured the essence of ligh...

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DEADMEAT AEGIS HOT ZONE Commander by ChuckWalton
DEADMEAT AEGIS HOT ZONE Commander

Hey DA fam,

Its getting closer to launch date of DEADMEAT: Quarantine Zone America!!!

Dead Meat is a new game being developed by Jasco Games. The objective is deceptively simple: survive. But your greatest enemy might not be the undead.

Hope you all have checked them out on facebook (www.facebook.com/PlayDeadMeat) and “Liked” them. Please feel free to drop them a visit and a comment. The Kickstarter is soon to start so I hope to see ya there

I have been working on character concept art for some of the miniature sculpts and I am hyped about this one!!!!

The character above is a Hot Zone Commander that serves the Aegis Faction, adorned in an advanced MOLLE HAZMAT suite quipped with four tube NVGs, a Silenced SCAR rifle and military backpack with radio aerial sticking out, he is directing the team.

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RIFTS CS SAMAS vs Harpies by ChuckWalton
RIFTS CS SAMAS vs Harpies
Featured n RIFTS: Megaverse in Flames published by Palladiumbooks, this Coalition States (CS) power armor is the deadly Super SAMAS model PA-09A confronting a mob of Dire Harpies. 
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SPLICERS Preserves Stonebacks chasing Scout by ChuckWalton
SPLICERS Preserves Stonebacks chasing Scout

Hey DA & SPLICERS (“Spliceheads”) Fam,

Here is a critter from the SPLICERS RPG (pen and paper tabletop) game published by Palladiumbooks, that was featured in Rifter#66 article “Splicers: Bestiary” created and written by Edward Sauerland.

Excerpt from the article:

Locked in a life or death struggle against the endless legions of the Machine, it’s easy to forget that there are other dangers in the Splicers universe. Disease, hunger, the terrain, even the weather can kill a man just as easily as a rail gun blast. Even teetering on the brink of extinction, humankind still tears at itself. Waste Crawlers and other brigands strike in the open while the Librarians, power hungry rivals, and other upstarts and madmen plot from the shadows. But what of the dangers that have only been hinted at? The Splicers RPG teases us with warnings of terrible creatures that roam the Wastelands and serve as de facto guardians of the Nature Preserves. Some will be extinct animals reconstituted by Gaia from DNA samples. Others may be all new, possibly alien species from offworld, or cobbled together by some mad scientist. Each will present the players with new challenges (and opportunities) during their struggle to take back the planet.

The NEXUS Artificial Intelligence known as “Gaia” is madly in love with all the many wondrous (and often times monstrous) creatures in her Nature Preserves. When she does employ robots near the fringes of these parks, it is usually to catch any human interlopers defiling her sacred Preserves. Occasionally, she will send a few robots on scouting missions to study some new species or even capture one for study, preservation (in a Cryo-Zoo), or to breed/clone the specimen, often to seed it in a new area of the globe outside of its natural habitat.

Stonebacks
  In a harsh world filled with deadly predators, Stonebacks truly stand apart. They are armored primates with thick, dark gray skin and earth-tone plates, like an armadillo. Their physical structure and behavior is akin to silverback gorillas, hence the name Stoneback. Like many great apes, the Stonebacks are very intelligent, living in a social group, able to coordinate their actions to solve complex puzzles or accomplish other tasks. They are curious about humans, but cautious enough to keep their distance most of the time. They will attack machines that push too close to their habitat, employing ambush tactics and brute strength to demolishing any robot intruders. 

A further sign of the Stoneback's intelligence is their (limited) ability to understand human words and sign language. A Stoneback can be taught to understand between 100 and 300 words given enough time, but his will have to be done in the wild, as they will never allow themselves to be taken captive.  Before the player characters jump for joy, they need to understand the limitations of this skill. First, it takes time (2D4 Weeks) to build up trust with these creatures, and even more time (2D4 additional days) to teach them a few words here and there. Plus, they do not understand human concepts like definite time and numbers. So a 6-bot patrol of Steel Soldiers that passed through a forest two days ago might be described as "many shining men after the last rain" and so forth. So sorry, they are not the perfect spies, but they are fearsome in combat, defending their homes and families with muscle and hurled debris.
        
Type: Hunter/gatherer
Alignment: Anarchist with strong leanings toward Scrupulous
Attributes: I.Q. 1D6+4 (medium to high animal intelligence), M.E. 1D6+8, M.A. 1D6+8, P.S. 2D6+20 (Supernatural), P.E. 1D6 +16, P.P. 1D6+14, P.B. 1D6+4, Spd (see below)
Speed: Running (on all fours): 20 mph (32 km), able to climb and swing through trees 50% faster than that. Leaping: 25 feet (7.62 m) high or 40 feet (12.2 m) across from a dead stop, twice that with a running start, Digging: 10 mph (16 km) through dirt, half that through rock and concrete. Swimming: 5 mph (8 km), Flying: Not possible
M.D.C. by location:
        
        *Legs (2)-90 each
        *Feet (2)-60 each
        *Arms (2)-85 each
        *Hands (2) 70 each
         *Head-90
        Main body- P.E. number times 10 plus 40
        
        A single asterisk (*) indicates a small, difficult target to hit. Attackers are –3 to strike these areas. Depleting the M.D.C. of the head or main body kills the animal.
Horror Factor: 7 to humans, none to machines
Size: (If standing upright like a human) 5 to 7 feet (1.5 to 2.13 m) tall, 4 feet (1.22 m) wide at the shoulders.
Weight: 220 - 425 pounds (99 to 191.3 kg) for sub-adults and females, with the larger mature Stoneback males reaching 425-645 pounds (191.3 to 300.3 kg). 
Average Life Span: 25 to 50 years
Bio-regeneration: 2D6 M.D.C. per hour to the body, 1D6 to all other locations
Feeding: Omnivores that require 12 pounds (5.4 kg) of organic matter per day.
Natural Abilities: Immune to normal (S.D.C.) weapons and attacks as well as normal heat and cold. Able to withstand temperatures of –15 degrees to 120 degrees Fahrenheit without ill effect. Excellent daylight vision roughly twice as good as a human, and in full color. Passive nightvision, range: 250 feet (76.2 m) Excellent sense of smell: roughly three times the sensitivity of a human. Resistant to physical attacks (takes only half damage from falls, punches, etc.) Partially resistant to the nanobot plague: requires three times the duration of exposure to trigger a response.
Skills: Climb 90/80%, Herding 40%, Identify Plants & Fruits 65%, Land Navigation 68%, Prowl 55%, Tracking 70%, Track and Trap Animals 60%, Wilderness Survival 65%, can communicate through Sign Language at about 60% proficiency if taught by a human.
Vulnerabilities: They are vulnerable to ordinary poisons, disease, and Mega-Damage weapons
Attacks: Four
Damage: As per Supernatural P.S
Bonuses: +2 to initiative, +2 strike, +4 to parry, +3 to dodge (with another +2 when climbing/ swinging through trees), +6 to roll with impact, +6 to save vs. Horror Factor, +6 to save vs. poison and disease. Also +2 to strike with thrown objects like rocks and +3 to strike with blunt objects like fallen tree branches.
Habitat: Grassy highlands and forests.


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SPLICERS Preserves Knife Skin by ChuckWalton
SPLICERS Preserves Knife Skin

Hey DA & SPLICERS (“Spliceheads”) Fam,

Here is a critter from the SPLICERS RPG (pen and paper tabletop) game published by Palladiumbooks, that was featured in Rifter#66 article “Splicers: Bestiary” created and written by Edward Sauerland.

Excerpt from the article:

Locked in a life or death struggle against the endless legions of the Machine, it’s easy to forget that there are other dangers in the Splicers universe. Disease, hunger, the terrain, even the weather can kill a man just as easily as a rail gun blast. Even teetering on the brink of extinction, humankind still tears at itself. Waste Crawlers and other brigands strike in the open while the Librarians, power hungry rivals, and other upstarts and madmen plot from the shadows. But what of the dangers that have only been hinted at? The Splicers RPG teases us with warnings of terrible creatures that roam the Wastelands and serve as de facto guardians of the Nature Preserves. Some will be extinct animals reconstituted by Gaia from DNA samples. Others may be all new, possibly alien species from offworld, or cobbled together by some mad scientist. Each will present the players with new challenges (and opportunities) during their struggle to take back the planet.

The NEXUS Artificial Intelligence known as “Gaia” is madly in love with all the many wondrous (and often times monstrous) creatures in her Nature Preserves. When she does employ robots near the fringes of these parks, it is usually to catch any human interlopers defiling her sacred Preserves. Occasionally, she will send a few robots on scouting missions to study some new species or even capture one for study, preservation (in a Cryo-Zoo), or to breed/clone the specimen, often to seed it in a new area of the globe outside of its natural habitat.

Knifeskin
Blade Kings of the Wasteland

The lion is known as the king of the jungle, but one of the deadliest rulers of the Wastelands is a powerful brute called the Knifeskin. It is among the largest predators that Splicers characters are likely to ever encounter on the surface of a wasteland and even then, they had better hope they don’t see it more than once.
        The Knifeskin is a muscular, six legged lizard creature covered with dazzling scales that glitter like a beacon in the sun. These very scales are what give the Knifeskin its name. The monster can cause the scales to ripple or stand on end much like the Quill Defense enhancement. Anyone striking the creature with physical blows will slash or impale themselves on the extruded scales. The Knifeskin can also slice enemies with a charge or sideswipe attack. Worst of all, the creature can spray down an area with the scales in a jagged version of the Needle Death Blossom.
         Mercifully, Knifeskin are rare, with perhaps fewer than 60 of them dotting the globe. They are fiercely territorial, with each claiming an area of no less 50 square miles (80 square km.) The problem is that these territories are often used by Splicers to move about undetected by the Machine. More than one patrol has had to beat a hasty retreat to avoid confronting a roving Knifeskin.
        Even one Knifeskin is enough to inflict serious damage to the Machine’s infrastructure, so when one of the Waste Kings is detected, a pack of Hunter-Searchers or other robots is sent out to observe the giant. Should it come within 20 miles (32 km) of some vital instillation, the Knifeskin will be bombarded at long range by a combination of Sky Fighters, Battle Tracks, other heavy robots, as well as any static defenses within range.
        
Type: Desert predator animal
Alignment: Anarchist and extremely territorial
Attributes: I.Q. 1D6+2 (low to medium animal intelligence), M.E. 1D6+6, M.A. 2D6, P.S. 3D6+20 (Supernatural), P.E. 2D6 +14, P.P. 1D4+14, P.B. 1D6, Spd (see below)
Speed: Running: 100 mph (160 km), they can also put on a burst of speed up to 150 mph (240 km) for 2D6 minutes, after which the creature must slow down back to normal speeds for at least one hour.Leaping: 20 feet (6.1 m) high or 30 feet (9.14 m) across, Digging: 20 mph (32 km) through dirt, half as fast through rock and concrete, 35 mph (56 km) through sand. Can dig down enough to conceal itself in sand in just 1D6 melees, Swimming: 20 mph (32 km) with a depth tolerance of 200 feet (61 m), Flying: Not possible

M.D.C. by location:
         Tail-110
        Legs (6)-130
         *Head-110
        Main body- P.E. number X 10 plus 450
        
        * Attackers are –3 to strike the head, -2 to strike the legs or tail. Depleting the M.D.C. of the head or main body kills the animal. Note: Elder Knifeskin (at least 60 years old) are larger and even tougher. Add 10% to overall size and increase all M.D.C. by 25%, add one additional attack per melee, +2 to strike and +2 to Horror Factor

Horror Factor: 16 to humans, none to machines
Size: The body is 11 to 14 feet (3.35 to 4.27 m) long, plus a 16 foot long tail for an overall length of 27 to 30 feet (8.23 to 9.14 m) Height: 5 to 6 feet (1.5 to 1.81 m) at the shoulders. Overall width is roughly 8 feet (2.44 m)
Weight: 5 to 7 tons
Average Life Span: 80 to 120 years
Bio-Regeneration: 6D6 M.D.C. per hour for the main body, 3D6 for all other locations
Feeding: All Knifeskin are carnivores that feed on 200 to 400 pounds (90 to 180 kg) of animal matter per day. Their great endurance means that they can go up to 3D4 days between meals, if necessary. (Reduce attacks per melee by one and M.D.C. by 10% under these circumstances, but also add +2 to initiative and +2 to strike, as they will be desperate for food.)
Natural Abilities: Immune to normal (S.D.C.) weapons and attacks as well as normal heat and cold. Highly resistant to heat: can withstand temperatures of up to 250 degrees Fahrenheit with no ill effects. Takes only half damage even from M.D.C. heat and fire. 100% immune to the effects of radiation. Resistant to lasers-takes only half damage from non-variable laser weapons. Even Splicer light cell weapons are not quite as effective-reduce damage inflicted by light cell lasers by 25%. Can see into the infrared spectrum, range: 2000 feet (610 m) and has polarizing light filters on its eyes. Excellent sense of smell that is ten times better than a human.
Skills: Climb 70%, Dowsing 65%, Land Navigation 80%, Prowl 35%, Sense Magnetic North, Swim 50%, Tracking (all) 70%, Track by smell 80%
Vulnerabilities: They are vulnerable to ordinary poisons, disease, and Mega-Damage weapons. Takes triple damage from any cold based attacks and is sluggish in temperatures below 70 degree Fahrenheit (reduce attacks by two, -1 on all combat rolls.)
Attacks: Six
Damage: Punches/kicks, as per Supernatural P.S. Tail strikes: equal to punch damage. Bite: 5D8 M.D. Tusk/Mandible: 4D6 M.D. Claws: add 3D6 M.D. to punch/kick damage. Crush/pry/tear or stomp attacks: 4D8 M.D. Ramming attack: 5D6 M.D. with a 75% chance of knocking an opponent down. Sideswipe (slice or rake with scales): 3D6 M.D. Anyone striking the Knifeskin when its scales are extended takes 3D6 M.D.
Bonuses: +2 to initiative, +4 strike, +5 to parry, +2 to dodge, +6 to roll, +12 vs. poison and disease. Immune to Horror Factor, mind control, and possession.
Special Scale Rain Attack: The Knifeskin can shower an area with deadly sharp scales in a manner similar to the Needle Death Blossom. Anyone caught in the 50 foot (15.24 m) radius takes 5D10 damage. Up to four radius attacks can be performed per 24 hours (regenerates automatically.)
Habitat: Deserts, wastelands, and any other hot arid environments.

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SPLICERS Preserves Nocturne amsbushing Skinjob by ChuckWalton
SPLICERS Preserves Nocturne amsbushing Skinjob

Hey DA & SPLICERS (“Spliceheads”) Fam,

Here is a critter from the SPLICERS RPG (pen and paper tabletop) game published by Palladiumbooks, that was featured in Rifter#66 article “Splicers: Bestiary” created and written by Edward Sauerland.

Excerpt from the article:

Locked in a life or death struggle against the endless legions of the Machine, it’s easy to forget that there are other dangers in the Splicers universe. Disease, hunger, the terrain, even the weather can kill a man just as easily as a rail gun blast. Even teetering on the brink of extinction, humankind still tears at itself. Waste Crawlers and other brigands strike in the open while the Librarians, power hungry rivals, and other upstarts and madmen plot from the shadows. But what of the dangers that have only been hinted at? The Splicers RPG teases us with warnings of terrible creatures that roam the Wastelands and serve as de facto guardians of the Nature Preserves. Some will be extinct animals reconstituted by Gaia from DNA samples. Others may be all new, possibly alien species from offworld, or cobbled together by some mad scientist. Each will present the players with new challenges (and opportunities) during their struggle to take back the planet.

The NEXUS Artificial Intelligence known as “Gaia” is madly in love with all the many wondrous (and often times monstrous) creatures in her Nature Preserves. When she does employ robots near the fringes of these parks, it is usually to catch any human interlopers defiling her sacred Preserves. Occasionally, she will send a few robots on scouting missions to study some new species or even capture one for study, preservation (in a Cryo-Zoo), or to breed/clone the specimen, often to seed it in a new area of the globe outside of its natural habitat.

Nocturne
        The Nocturne is a sleek but powerfully built big cat, as if a cheetah and a lion were interbred. The difference is that these cats possess Supernatural strength and are covered in jet black fur that enables them to blend into the darkness.

Nocturnes live in packs of 6 to 12, but prefer to hunt alone, and only at night. Their natural camouflage and superior senses give them a decided edge over any other creature out and about at night, particularly livestock and humans. And that is where the problem lies. Nocturnes know they can score easy meals around Retro Villages, picking off a dog, sheep, or cow here and there. But sometimes they will strike at lone humans, especially children and the homeless. The Machine knows this full well, but usually chooses to do nothing to drive the animals away, and so the responsibility of defending the settlement falls to the villagers themselves. This is one of the many dilemmas facing Resistance fighters. Do they intervene and drive off the prowling Nocturne, possibly revealing their presence? If the Machine suspects that the Village has been harboring Splicers, it will raze the settlement and kill every man, woman, and child in the place. Resistance members (the player characters) must always use the utmost caution and leave no evidence of their passage.

Type: Predatory animal
Alignment: Anarchist, though it’s stalking habits and targeting of humans and their animals might cause folks to think of it as pure evil.
Attributes: I.Q. 1D4+6 (medium to high animal intelligence), M.E. 1D6+8, M.A. 1D4+4, P.S. 1D6+20 (Supernatural), P.E. 2D4 +10, P.P. 1D6+18, P.B. 2D6 +6, Spd (see below)
Speed: Running: 55 mph (88 km), but is able to put on a burst of speed up to 120 mph (192 km) that lasts 1D6 melees, after which the Nocturne must drop back down to cruising speed for 10 minutes. Leaping: 50 feet (15.24 m) high or 80 feet (24.4 m) across from a dead stop, twice that with a running start, Digging: 20 mph (32 km) through dirt, one quarter or that through rock and concrete Swimming: 10 mph (16 km) paddling along the water’s surface, but hates the water and generally avoids it. Flying: Not possible
Horror Factor: 9 to humans, none to machines
Size: 5 feet (1.5 m) long with a 2 to 3 foot (.61 to .9 m) long tail, roughly 3 feet (.9 m) tall at the shoulders
Weight: 120 to 340 pounds (54 to 153 kg), though some records mention adult toms reaching 6 - 7 feet (1.8 to 2.1 m) long (not including tail) and weighing 480 pounds (216 kg).
Average Life Span: 30 years
Bio-regeneration: 3D6 M.D.C. per day to the body, 2D4 to all other locations
Feeding: Carnivores that consume 10 pounds (4.5 kg) of (preferably fresh) meat per day.
Natural Abilities: Immune to normal (S.D.C.) weapons and attacks as well as normal heat and cold. Superior passive nightvision- range: 2000 feet (610 m), and can also see in total darkness, range: 250 feet (76.2 m.) Excellent hearing-can hear a whisper at 500 feet (152 m) Equipped with Sensitive Whiskers and Righting Reflex.
Skills: Camouflage (hiding) 85% (-25% in brightly lit areas) Climb 80%, Land Navigation 70%, Prowl 85% (-25% in brightly lit areas), Surveillance 75% (will often study a target for hours), Tracking 80%
Vulnerabilities: Nocturnes are easily blinded by any light greater than a 40 watt bulb. A simple flashlight or torch will disorient the creature (usual penalties for fighting blind) and force it to flee. They are also vulnerable to ordinary poisons, disease, and Mega-Damage weapons.
Attacks: Four, plus one during a speed burst.
Damage: As per Supernatural P.S., claws add 2D6 M.D. Critical strike with a leap attack on a roll of 17 or better.
Bonuses: +4 to initiative, +3 strike, +2 to parry, +3 to automatic dodge (does not use up melee attacks to dodge, +5 to roll with fall, +6 to save vs. Horror Factor. During a speed burst, add another +1 to initiative, as well as +2 to strike, parry, and auto dodge.
Habitat: Any temperate or subtropical zone, regardless of terrain. Likes forests and tall grasses that provide concealment.


BTW, for those of you new to SPLICERS and not familiar with a "Skinjob", it is the elite Stealth Operations assassin, infiltrator and scout of the Splicers resistance. Literally the human skin is pulled off and a new biotechnlogy alien skin is grafted in its place, all the while enduring the hours of unimaginable pain and torment, being awake during the entire grueling process. However, once complete, the new wrinkled shar pei like skin offers a stealth cloak chameleon like capabilities unequaled in the Splicers setting. 
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SO MUCH TO CATCH EVERYONE UP ON, WHEW WHERE TO BEGIN!!!

Lets see…

RE: GEN CON,

GEN CON 2014 was AWESOME and very FRUITFUL for several upcoming projects as well as current new launches.  ROBOTECH RPG Tactics the miniature Wargaming Kickstarter success has finally begun shipping to its Backers.  So long awaited, It has finally begun. MAJOR CONGRATS to all of you!!!

GEN CON 2014 was also the convention that debut my first Art Sketch Book: Future Visions – Artistry of Charles Walton II.

RE: My First Art Sketch Book: FUTURE VISIONS

Palladium Books calls it Future Visions because it very much gives you a glimpse into the future of what is coming from Palladium Books. It is jam-packed with black and white artwork and concept art for several of the upcoming Splicers® sourcebooks and a couple other Palladium projects. Things we are excited about and want you to be too. According to Palladium Books, people can’t seem to get enough of Chuck Walton artwork, so here is an entire 96 page book filled with it. Some of the art is finished pieces, many others are concept art that may be tweaked and altered, or not used at all. Much of it is material you would never ordinarily see. If you like this book and it sells well, it can be the first of several Charles Walton II art books (and other artists?). We hope you enjoy it.

    ·         A 96 page trip into the future.

    ·         All artwork is by Charles Walton II.

    ·         Splicers®, Rifts® and more.

    ·         Introduction by Kevin Siembieda.

 

palladium-store.com/1001/produ…  

 

 RE: Upcoming Interview in major INERNATIONAL ART Publication:

Finally I can reveal that it was such and honor to be chosen as one of the Industry’s Illustrators for an interview with the fruitful and spectacular 3DTotal publications for the next upcoming “Sketches of the Imagination: Fantasy Vol. 2.”  I discussed some of my techniques, inspirations and was able to share some of the illustrations that I have enjoyed. Look for it to debut VERY soon. There is a boatload of goodies that 3DTotal publications has to offer for both the Professional and up-and-coming Concept Artist and Illustrators.  Certainly can shop there all day.

www.3dtotalpublishing.com/

 

RE: NEW THINGS:

I am pleased to announce that I am part of an incredible upcoming Wargame miniature project being produced by Jasco Games, that I am able o contribute Conceptual Art for, called “DEAD MEAT.” For you Necrosis Outbreak, Miniature Wargaming fans this is certainly a must see!!! Go to their Facebook page, storm the castle, like it, follow it and spread it infectiously. Can’t wait for you to see what we are cooking up for this game.

 www.facebook.com/playdeadmeat  


RE: VIDEO GAMES:
 
I have also been enjoying producing Concept Art and illustrations for several Japanese Mopage video games designed for Smartphones. The titles include: Dark Summoner, Dangan Pirates and for Nintendo's 3DS "Culdcept". With these games I am obligated to NDA to not post them.

RE: UPLOADS

BEEN SO BUSY Banging away on so many projects, I forgot to upload a TON of my pencils for Palladium Books: RIFTS: Northern Gun 2 which entails plenty of Power Armors and vehicles. I also have to upload my artwork for the recent RIFTS: Megaverse in Flames artwork. I will upload the illustrations first and then come back to fill in the descriptions accordingly.  So get ready to PERUSE THE GALLERY, FEEL FREE TO PAINT WHATEVER YOU LIKE and simply ENJOY!!!!

RE: DOMINANT SPECIES,

Something has awakened and is getting ready to be unleashed, I have been waiting for this moment for some time now and things are finally manifesting for me to produce what I have long waited to share. YOUR PATIENCE WILL SOON BE REWARDED! 

ITS EITHER US OR THEM!

 

Thanks for your Support!!!

Chuck

  • Mood: Joy
  • Listening to: Phil Collins
  • Reading: The Strain
  • Watching: Art Tutorials
  • Eating: Artwork
  • Drinking: Green Tea

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ChuckWalton
Charles "Chuck" - the CHAZIO; Walton II
Artist | Professional | Digital Art
United States
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:icondarkguyver3:
darkguyver3 Featured By Owner Nov 18, 2014
So any way we get picture of Ranger O.C.C in rifter 66
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:iconhairforge:
HairForge Featured By Owner Nov 16, 2014  Hobbyist Traditional Artist
Happy b day buddy.
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:icongreensam:
greensam Featured By Owner Nov 16, 2014  Hobbyist Traditional Artist
Happy Birthday!
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:iconchanchimi:
chanchimi Featured By Owner Nov 16, 2014  Student Traditional Artist
Happy incredible birthday! :D
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:iconares12:
ares12 Featured By Owner Nov 16, 2014  Student Writer
Happy Birthday! =D
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:iconph03n1x-warr1or-z:
Ph03n1x-Warr1or-Z Featured By Owner Nov 16, 2014
Happy Birthday!! birthday cake :piratejig: :PizzaParty: 
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:iconinkscaled:
InkScaled Featured By Owner Edited Nov 16, 2014
Happy birthday birthday cake :happy birthday:  I hope you had wonderful day. c:
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:iconartisticshybot:
ArtisticShyBot Featured By Owner Nov 16, 2014  Hobbyist Traditional Artist
Happy birthday!
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:iconlazyeyecrazyi:
LazyEyeCrazyI Featured By Owner Nov 16, 2014  Hobbyist Traditional Artist
This is the exact day that you emerged from your mother's vagina. Isn't that fascinating?
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:iconfictonartauthor:
FictonArtAuthor Featured By Owner Nov 16, 2014
Happy Birthday. :)
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