AKA Whip Dolphin and Monster Dolphin
The Sea Whip is one of the Master Lemurian Biomancer Gene-Mage’s most creative concepts for a War Steed. A sleek war Steed inspired by the orca and redesigned for torpedo speed underwater and excellent combat capabilities and speed on dry land. The animal’s skin is smooth and rubbery like an orca, and skin coloring is gray with a white throat, underbelly and highlights and additional black trim and accents. The barrel-chested beast has powerful forward limbs and hindquarters made for running and leaping. Grown into its back and hindquarters is the Master Gene Mages most advanced living propulsion system to date. It is capable of rocketing the Sea Whip through water at impressive speeds. At the end of the Sea Whip’s thick, long, prehensile tail is a wide, flat paddle bigger than a surfboard. It is used as both a rudder and a weapon. As a weapon, the big, flat rock hard plate is used to slap, hammer and pound opponents. The tail is so long and agile, it can be used to strike opponents from behind, above below, on the sides and even in front of the War Steed’s face. It can even parry and try to bat away incoming missiles. On dry land the powerful hind legs are capable of powerful charges and leaps, allowing the tail to swing down to whack opponents as the creature passes by or soars overhead.
To enemies seeing a four-legged, roaring orca bearing down on them, batting away troops and light vehicles as it charges, the Sea Whip is a living nightmare. Despite its frightening visage and tooth filled mouth, Sea Whips are graceful, playful and can be amazingly gentle.
The Sea Whip War Steed is capable of running 36 mph (57.6 km) maximum , and double the speed underwater (72 mph/115 km or 62 knots), Increase running speed by 50% and double swimming along a ley line. Can leap 30 feet (9.1 m) high and across from a standing position, and double from a running start.
In Water the Sea Whip can travel at a torpedo Speed by engaging an organic rocket system, and when the bio-thrusters are engaged, the Sea Whip can rocket through water at 130 mph (208km or 112 knots).
Size: 13-16 feet (3.9 to 4.9 m) long from snout to rump, plus an additional 18-22 feet (5.5 to 6.7 m) for the prehensile tail. The combat paddle/rudder is 8-11 feet (2.4 to 3.3 m) of the tail’s overall length and is 4-5 feet (1.2 to 1.5 m) at its widest point. The barrel chest and broad shoulders are 8-10 feet (2.4 to 3 m)wide, but the animal tapers to 3 feet wide at the waist where the rider sits.
Weight: 3-5 tons, females (Cows) tend to be 10% larger than males (Bulls).
Can breathe air and underwater indefinitely.
Depth tolerance of 4 miles (6.4 km)
Excellent Day and Underwater vision
Nightvision 1,000 feet 305 m)
Resistant to cold (does half damage)
This illustration appears in the RIFTS: LEMURIA title.
Rifts® Lemuria is packed with new magic, weapons, living power armor, monstrous war steeds, weapons, and gear suitable for landlubbers and aquatic adventurers alike.
The Lemurians are an amphibious people with floating cities and magic-based technology that allows for land and underwater adventures alike. Discover the secrets and people of this lost and forgotten civilization of magic and wonder. Add amphibious capabilities to your Rifts® campaigns and discover new menaces under the sea. Amphibious in nature, Lemurians wage war against the demonic on dry land and under the waves. Their exotic riding animals, weapons, armor and magic are suitable for use on land and underwater.
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