One might think of the Thrall Sea Serpent as an aquatic Tyrannosaurus Rex. The creature has a large head and massive, tooth filled maw that can bite a Great White Shark in half. Its forearms are short and powerfully built as are its hind legs, and both end in large claws. The body is long, round and snake-like, and ends with a long, tapered tail that can be used like a whip. The Thrall Sea Serpent was the very first Biomancer Gene Mage creation, and it remains a favorite of Oceanic Guardsmen, Serpent Hunters and Lemurian Scouts.
Thrall serpents are especially adept in the ocean, where it has excellent speed and agility. On land, its short stocky legs and lithe body makes it a comparatively large, slow target. OR so it would seem. One of the unique capabilities of the Thrall Sea Serpents can rear up on its hind legs, reminiscent of a cobra. In this position it can bob and weave out of the way of incoming attacks as well as parry and attack with its claws and make lighting fast devastating bites. Thralls can also jab and butt with their nose and perform sideways head slaps/butts without harm to their thick-bones skulls. Lemurian Serpent Hunters love this snake attack capabilities because it allows them to leap off the back of the monster to engage the enemy while their mighty wart Steed fights at their side or behind them, taking out other enemies, flying enemies, and those coming from the side.
Perhaps the most surprising trait about the Thrall Sea Serpent is they are like giant, loving puppy dogs. Thralls are among the most affectionate and loyal to their rider of all Lemurian War Steeds. In combat, they are fury unleashed and will stand at their rider’s side till death if necessary.
Thrall Sea Serpents have crimson, orange or reddish brown bodies with dark patches on the nose, head and paws, a light creamy tan or greenish white underbelly, white teeth and black claws. The texture of their skin is like a thick, rough, wrinkled leather, but their underside is smooth.
The Thrall Sea Serpent War Steed is capable of running 36 mph (57.6 km) and swimming 72 mph (115 km or 62 knots); increase running and swimming speed by 50% along a ley line.
Size: 30-40 feet (10.6 to 12.2 m) long from snout to romp, the tail is an additional 22-28 feet (6.7 to 8.5 m) long. Stands 12-15 feet (3.6 to 4.6 m) form toes to the top of the head, but can stand on its hind legs in a cobra-like stance, towering 30+ feet (9.1 m). The body is roughly 5-6 feet (1.5 to1.8 m) in diameter, and 10-12 feet (3 to 3.6 m) in width at the shoulders and hips.
Weight: 5-8 tons.
Likes to roar and bellow on the battle field to frighten opponents, but becomes silent, other than deep growls and hisses when locked in combat.
Can breathe water and air indefinitely
Depth tolerance of 8 miles (12.8 km)
Chemoreceptors – Highly advanced sense of taste/smell lets
Thrall Sea Serpents track prey underwater, detect salinity and toxicity of the water and taste blood in the water like a shark. This allows the Thrall to identify chemicals, toxins and specific creatures by taste and smell.
Nightvision 1,000 feet (305 m)
Resistant to cold (does half damage)
This illustration appears in the RIFTS: LEMURIA title.
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The Lemurians are an amphibious people with floating cities and magic-based technology that allows for land and underwater adventures alike. Discover the secrets and people of this lost and forgotten civilization of magic and wonder. Add amphibious capabilities to your Rifts® campaigns and discover new menaces under the sea. Amphibious in nature, Lemurians wage war against the demonic on dry land and under the waves. Their exotic riding animals, weapons, armor and magic are suitable for use on land and underwater.
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